Written by Berry Blue Eyes
Category:

Long Tall Ernie - Miningship

A bigass but agile ship with 62 drill heads. 9 large cargo containers and a life support system. It only needs a crew of one. But the captain of this ship needs to be an skilled one! Forward thrust is huge, brakes are not so much... so a collision with a rock causes damage if you approach to fast. The captain also needs to carry enough spareparts for regular maintenance.
Orecollection goes ridiculously fast !!

Realtime updating screen in the cockpit show you exactly what you are collecting and wich quantity you have.

Not the prettiest ship of the fleet, but a moneymaker for your faction!
Combined with a small fleet of Little Joe's, this vessel can mine for ever!

Specifications:

  • 160 Thrusters
  • 62 drill heads
  • 9 large cargo containers
  • Medicalbay + cryochamber
  • Molecular Transporter (mod)
  • MMaster LCD2 script

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Written by Berry Blue Eyes
Category:

Little Joe - Transport ship

A fast and agile transport ship with a suprisingly large capacity of cargospace! This ship is mainly used for average transport jobs. trips from and to mining outposts are what these ships do best. With only 1 seat available, this ship comes closest to what truckdrivers would be, back on earth.

This ship is completely vanilla, and contains a oxygen generator connected to the cockpit and two medium containers for the storage of the needed fuels; ice and uranium.

The hull is completely light armored, so in case of danger it might be usefull to call in escorts. But in case of emergency, two mounted Gatling Guns are at your disposal to target the enemy and damage their guns or thrusters, and getting the hell outta there!

At this moment our fleet contains three of these ships.

Specifications

  • 160 thrusters
  • +9M Cargospace
  • Quick acc and stop.
  • front and rear decoys
  • Rear cargo ejector
  • Top connector
  • 2 Gatling Guns
  • Oxygen Generators

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Written by Berry Blue Eyes
Category:

The Vixen MkI Cruiser

Build by Sheriffnl, Inspired on many designs, this ship is fit for most missions. Heavy Armor on the outside, 4 missile launchers. It can take a beating, but also packs a punch on the enemy. This first complete cruiser of the fleet, works best with a multi crew of 4 but also 1 capable captain can fly this beauty.


With 3 Cryochambers inside and 1 at the rear outside, and a medicalbay all personel will perform at it's best in good health. All external doors are fully functional Airlock systems, with Emergency Exits.

 

Specifications:

  • 38 Ion Thrusters
  • 2 Large Hydrogen thrusters
  • Jumpdrive (200+ km)
  • Assembler
  • Oxygen Generator
  • Separate Crew Storage Containers
  • Molecular Transporter (mod)
  • Ore radar
  • Remote and manual controlled Nemisis Fighter
  • Advanced Bridge controlls with Seperate Comms, Battlestations and Lifesupport
  • MMaster LCD 2 script, automatic Sliding doors script

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Written by Berry Blue Eyes
Category:

BigJim Cargoship (tanker)

The largest ship of the fleet. With it's 311 meters in length, and the 52 dedicated large cargo containers, it can transport a huge amount of cargo. It is not the fastest ship, and it needs a custom made dock for unloading. Two separate large containers are used for storing enough spare parts, ice and uranium for the long trips ahead. 

BigJim does not have any protection aboard, so when on a mission, security escorts are needed to ensure a safe trip.

Specifications:

  • 182 thrusters
  • 3 Gravity Generators
  • 3 cryochambers + medicalbay
  • 2 fully functional airlocks + 2 extra cryochambers
  • 52 Large cargo containers
  • multicrew bridge
  • 8 jumpdrives (empty cargo=78km)
  • MMaster LCD 2 script
  • automated sliding doors
  • CargoOffice with complete summary of loadout
  • Security camera system

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